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NVIDIA Broadcast can fake Eye Contact now

Content makers may now read scripts while new NVIDIA technology ensures they are looking at the camera. Nvidia Broadcast, a suite of applications designed to facilitate the recording process, now includes the Eye Contact effect.

Like Apple’s FaceTime, the beta version of Broadcast now includes an Eye Contact function that “fixes” your sight to keep it fixed on the camera. When you glance off to the side, it seamlessly transitions from digital to real eyes. It does so by preserving your blinks and eye color in the process.

Eye Contact’s creators say they can’t test “millions” of eye color and illumination combinations, thus, it’s not ready yet. If there is a problem with the technology, you can provide feedback in the form of a video.

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There is also a new vignetting effect that will dim the frame’s borders in Nvidia Broadcast. The incorporation of temporal data should also improve the accuracy and dependability of preexisting Blur, Replacement, and Remove Virtual Background effects. Also, mistakes will be more nuanced. NVIDIA is even implementing the widely sought capabilities of webcam mirroring and screenshotting.

The software needs a graphics card that is at least a GeForce RTX 2060 (or a Quadro similar) and 8GB of RAM to run properly. A Core i5-8600 or Ryzen 5 2600 CPU is the bare minimum that NVIDIA suggests. It’s possible that using the Eye Contact feature will feel unnatural at first. Even the best presenters occasionally glance away, so being stared down may be unsettling. However, this could help you connect with your viewers, especially if you feel awkward making eye contact with the camera.

NVIDIA’s Maxine technology, launched into Broadcast this week, has been in development for a year. Maxine is an AI software development kit (SDK) and cloud-native microservices stack that aims to improve real-time audio, video, and augmented reality (AR) effects.

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